Rette Deinen Hintern in der nächsten Ausgabe von DCX:
"DCX now has homing missiles!!!!
Yes, we've developed a brand new system for homing missiles. Yesterday our testers tested it in multi-player and found no issues whatsoever. Sure, they complained that the missiles would sometimes miss, but that's part of the fun isn't it? If the missiles could track a target all over the map it would seriously unbalance the game.
In their current form the homing missiles do work properly. The most important thing about these missiles is you have to remember there's only a 30 degree "cone" around the crosshairs. You need to get the target within this cone for the missile to "lock-on". Sometimes a target will cross your flightpath and enter the missile's "cone" after you've fired it. When this happens, the missile will lock onto that target and track it.
Another issue with these new misiles, and might I add this is perfectly normal, is when two or more targets are locked onto. The missile will get confused as it doesn't know which one to track and it'll start flying really strangely.
Currently we have this enabled for aircraft only. The missiles will lock-on and track planes and helicopters only. If you try to fire at a tank, the lock-on system won't work. But it will be able to hit the target in the same manner as before. All I'm saying is that the lock-on system only works on aircraft. This is not a problem. This was done by design. But if I wanted to lock onto tanks I could. It just doesn't make any sense for Sidewinder, AMRAAM and Pheonix missiles to do so.
About the coding behind this; It's incredibly simple. In fact, the code is half the size of that used by DC's cluster bomb. I have read up on other homing missile techniques that were attempted with the battlefield 1942 engine so I'm well aware of other attempts. The problem with all the other attempts, that I've seen, is that the code is too complex. Complex code = lots of lines = too much work for the CPU = Lag. Simplify the design and it works. That's what we've done here."
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